Archive for April, 2009

FileFront, A great place to acquire patches!

Tuesday, April 28th, 2009

Crysis

Ok, I’ve been avoiding the fact that a 3G network is fast, but horrible when it comes to downloading LARGE files. My current situation is, I’ve been avoiding playing Crysis WARS online because I’ve haven’t updated my game since patch 3! Why? I have a wireless home network through my local cable company and a 3G Network card by AT&T. Instead of using my wireless network, I have my AT&T card plugged into my gaming desktop. This is my personalized choice, any who…. in order to download the patch from Crysis’s dedicated server, it will take an average of 15 hours (with the 3G card). That’s horrible! I found a mirror at:

Crysis WARS/WARHEAD Multiplayer patch 1.4!

http://crysis.filefront.com/file/Crysis_Wars_Patch%3B98645#Download

With the provided server, I downloaded the patch within 50 minutes on my 3G card! Great!

So, one place we all can utilize to download our files without requiring an account, is FileFront! I’ve used them before, but I might as well let everyone else know.

If you didn’t know, NOW YOU DO!

Game Downloads

http://www.filefront.com/

The images were quoted from FileFront!

Next Generation Virtualization ESEMINAR!

Tuesday, April 28th, 2009

What is it?

“Next Generation Virtualization: How Windows Server 2008 Hyper-V uses the Intel Xeon Processor 5500 series to drive unprecedented levels of Virtual Machine Performance”

When is it?

May 5, 2009
2:00 p.m. Eastern / 11:00 a.m. Pacific
Duration: 60 Minutes”

Who is participating?

Radhakrishna Hiremane
Sr. Product Marketing Engineer
Intel”

and

Michael Vizard
SVP, Editorial Director
Ziff Davis Enterprise”

Where to obtain information and join in on the fun?

http://www.eseminarslive.com/c/a/Virtualization/IntelMicrosoft050509/

Thank you to all who make this possible and I’m quoting Ziff Davis up there!

Porting a Game to Multiple, Mobile Operating Systems.

Saturday, April 25th, 2009

A copy of this can be found in my HoW2WiKi at:

http://how2wiki.ryanjb.com/index.php?option=com_content&task=view&id=30&Itemid=25

This write up is aimed toward taking a successful title and porting it across multiple platforms efficiently. This important part of game development can broaden a companies clientèle, draw attention to a vast range of customers, increase revenue and expand your game to many platforms. Most risks are created during the preparation of the porting phase; which will determine if the process will be easy or difficult and costly. Your team should plan and take into consideration project constraints. Such as time/deadlines, available resources (team members, equipment, any limitations), expectations, quality, complexity and the porting strategy. A successful porting plan should be based on your experience with developing titles for multiple platforms (if you are new to development, rely on the experience of your team members). Consisting of knowledge from previous titles, combine the phone operating systems together based on compatibility with each other, phone models, physical layout and resources. For example, most Windows Mobile phones are generally the same and the final port of a game for that platform will be similar for a Windows Mobile Motorola and Windows Mobile HTC devices.

Your device list should also be categorized in some logical order, such as Windows Mobile phones in one category and Java based platforms in another. Like a Game Design Document (not a sales pitch based, game concept design document), your plan should be thoroughly developed on a system thats easily accessible by all team members without constraints and a living document. Some companies create blogs, wiki, or web sites on their intranets, that allows members to view and alter the document at any time. It should be write protected based on the project phase and needs. Addressing all porting issues that may arise, such as processor information, memory issues, design specifications for phones with various screen sizes and anything that will impact the project. You can use either Serial or parallel team organization methods with your development team. Structuring your team in a serial method, the project will be handled one phase at a time. Your entire team will wok towards accomplishing a phase before moving on to the next, until the porting has reached completion. For example, a Serial team organization will have all team members work on and accomplish development, then porting, them development  and porting again, until all mobile platforms have been completed. This form of team organization is great for small and single platform projects.

With a parallel organization, your team can be split into Team A and Team B. After Team A completed platform 1’s development, Team B then works and completes platform 1’s porting. While team B is working and completing platform 1’s porting, Team A continues on developing platform 2. The process keeps going until all platforms have been ported. Parallel porting is great for porting games to multiple mobile phone platforms. Some issues that may arise during the development and porting  phase is not having all team members operate at their highest capacity, provide their best performance, or not keeping up with the set dead lines. Let’s consider the parallel method; Team B is at idle while waiting for Team A to complete development, before they can begin porting. An issue such as this needs to be identified and Team B could get started on working on project 2’s development, until project 1’s development phase has been completed. Our teams should develop and deliver the proper amount of content to each other that ensures each member is working together to see the completion of the project on time.

Communication and scheduling is also critical and the proper risk management will add to the success. Objectives will be reached, conflicts will be minimal and employees are utilized to their full potential.

This document is based on information I learned from the seminar given by Eric Thommerot, with PopCap International; at the Game Developers Conference at the Moscone Center in San Francisco, CA; on March 23rd, 2009, within room 130, North Hall, from 4:15 to 5pm.

Information regarding the seminar can be found at:

https://www.cmpevents.com/GD09/a.asp?option=G&V=3&id=624488

http://www.gdconf.com/

Ryan.

The NEW DS LITE-GREEN Mother’s Day Bundle!

Friday, April 24th, 2009

HEY! What’s UGLY Green, fits it your hand and cost a bunch of money? Nintendo’s new DS-LITE-GREEN-MOTHER’S-DAY bundle!

Mother's Day DS Lite Bundle Includes  Personal Trainer: Cooking , Lime Hardware

Read all about it at:

http://how2wiki.ryanjb.com/index.php?option=com_content&task=view&id=29&Itemid=2

A Chance to WIN a BFG Geforce GTX 275 OC!

Thursday, April 23rd, 2009

A Chance to WIN a BFG Geforce GTX 275 OC! That’s right, BFG makes some awesome products and they have a product lifetime warranty! It’s awesome! Nvidia has a contest going on where you could win one of these monsters! Check out the Contest “Take this quick survey about your primary computer and enter a contest to win a brand new GeForce GTX 275 OC from BFG*.”

gtx_275.jpg

Click Here to take the survey!

Terms and conditions

BORED? MAKE A Blue Rasberry VAG!

Wednesday, April 22nd, 2009

ok, so, we made a blue rasberry vag drink and it’s good!

ingredients:

for a blue rasberry vag…

Gordan’s Vodka
Karkov Vodka
Christian’s Brandy
Bacardi Orange
Bacardi Regular
Sauza Tequila Extra Gold
Rose’s Blue Raspberry Mix
10 Ice cubes
Magic Bullet Blender!

1 table spoon of everything and have the lady pour the right amount of raspberry mix!

After the Mix

the look

the lookAfter the first DrinkAfter the first Drink

After the Mix

The second drink is a TURNADO

Take the above list and add

Kamora Coffee Liquor

Godiva Liquor

One table spoon of each! The coffee and chocalate is kinda small that’s why it’s not part of the VAG!

the turnado

the turnado

the drink

the drink

doo doo green color

doo doo green color

ok HAPPY DRUKING!

Information about the Unreal Engine 4-Technology!

Wednesday, April 22nd, 2009

This post can also be found at:

HoW2WiKi, Information About the UNREAL ENGINE 4

So, here’s the post:

One licensed engine currently being developed, that will dominated the future is Unreal Engine 4.

According to Epic Games President Michael Capps, The engine should be ready for release between 2012 and 2018. I’m hoping the engine will be release sooner than that; at a conference on August 18th, 2005, Mark Rein, Epic’s vice president, claimed the engine has already undergone development for a few years. A technical director at the company claims, real-time development will not begin until 2008/2009. Whatever the case is regarding when official development will being, we do know the technology will support future generations of hardware. Such as, whatever console systems, Nintendo, Sony and Microsoft plan on releasing during the years of estimated release date of Unreal Engine 4. Based on speculation, specifically the PlayStation 4, Xbox Generation and Wii 2 and Windows 7 with DirectX11 or 12.

What are some of the expected technologies? Everything Unreal Engine 3 has to offer and maybe instead of the scripted A.I.implant and Kynapse generating technology, maybe it will integrated Dunia’s non scripted A.I. Technology. Along with a complete dynamic environment system to make our titles more realistic than they are. If you take a look at what Unreal Engine 3 has to offer, it incorporates many technologies from companies such as: Nvidia, Oc3, RAD, Divx, Quazal, Fonix, Autodesk, IDV, Pixel, Vivox, Digimask, Creative, Geomerics, Allegorithmic, PhaseSpacem, IGN, Umbra, Illuminate, Natural Motion, Scaleform, MAK, Audiokinetic’s and more. I guaranty they will acquire licensing and incorporate technologies from various new companies. It’s a little hard to speculate what the company will publish without being directly involved in the development of the engine. So, check out my links and become enlighten on the future of entertainment.

http://www.unrealtechnology.com/

Information about the release of Unreal Engine 4:

http://www.gamasutra.com/php-bin/news_index.php?story=19562

Information about Unreal Engine:

http://en.wikipedia.org/wiki/Unreal_Engine

Brief information about Dunia:

http://en.wikipedia.org/wiki/Dunia_Engine

Catagorize DAMMIT!

Wednesday, April 22nd, 2009

That’s right! I’m tired of seeing everything within the same page. This blog will now have multiple pages! It’s an effort to organize the electronic content within…. Get started on using the navigators!

post from a blackberry…

Wednesday, April 22nd, 2009

Hey everyone, its been a month or 2 since I updated this. Currently, I’m posting from my friends blackberry; what’s great is you don’t need any extra software on the phone. Not even gears! Any who, I’ve been posting on eport and the wiki… Check it out, more 2 come soon.


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