Archive for the ‘Gaming’ Category

G.I.J0E The Rise of Cobra

Thursday, July 30th, 2009

http://g1wallz.com/wp-content/uploads/2009/02/gi-joe-the-rise-of-cobra.jpg

G.I.JOE

THE RISE OF COBRA


You are a G.I.JOE and the team is counting on you to lead the counter attack against Cobra. Too bad it will not be developed for the PC and utilize the Crytek or Dunia engine. It’s based on their own that will get the job done; but it’s not to graphically pleasing. Man this could have been a killer title with 3 or 4 video cards in SLI, with DirectX 10.1. Fortunately, not everyone cares about how good a game looks :-}


GI-Joe-The-Rise-Of-Cobra-Game-Site.jpg
G.I. JOE Official Site

Developer: Hasbro
Publisher: EA
Release Date: Au
gust 4th, 2009

ESRB Video Game Rating

(more…)

The Saboteur…. another WWII fighter!

Monday, July 27th, 2009

THE SABOTEURSean Devlin: The Saboteur

Set in WWII, a French Race car driver turned British Special Ops Exec… you are Sean Devlin, “a street-tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from hi.”

Read all about it at:
http://www.pandemicstudios.com/thesaboteur/about

Sean Devlin: The Saboteur

THE SABOTEUR

http://www.pandemicstudios.com/thesaboteur/

Set to be released on December 8th, 2009.
Developer: Pandemic Studio’s
Publisher: EA

Marvel Ultimate Alliance 2… 09-09

Sunday, July 26th, 2009

This great classic is set to be released on September 15, 2009.

Published by: Activision
Developed by: Vicarious Visions

ESRB

Marvel Ultimate Alliance 2

Call of Duty World at War MAP PACK2

Friday, June 12th, 2009

Hey folks, finals have kept me in the books and off the net… but The MAP PACK 2 is available! GO GEFFEM….

Here’s the LIST:

LINK

0.k. I’ve got iT! GREAT GAMES to have N0W!

Saturday, May 30th, 2009

So, another week of not knowing what to write, even though there’s tons of stuff I’m into. I need to say, if you’re a gamer, you should have these titles.

Crysis and Crysis WARHEAD/WARS.

http://ve3dmedia.ign.com/images/03/15/31590_CrysisWarhead-03.jpg

There’s no other game on the market that can currently bring any system to its knees better than these 2!

FAR CRY 2

http://manvshorse.files.wordpress.com/2008/10/far_cry_2_20080122085123195_640w_1.jpg

One title that has the latest and one of the most advanced AI game engines. Another title that looks great; personally, I dislike some of the multiplayer features through. The game seems more fake and unrealistic than Crysis WARS.

HAWX!

Tom Clancy\'s HAWX offers plenty of targets to blow up

Tom Clancy has released an arcade type of flight sim. But what’s amazing is the graphics, which supports DirectX10.1. GOD I wish this was a realistic flight SIM, like my old 1995 jet fighter games!

Left4Dead

http://sarcasticgamer.com/wp/wp-content/uploads/2008/11/left4dead-mar1st.jpg

Valve’s DX9 zombie killer is a hit! Then again, if you make it right, any zombie title can be a great hit. Who doesn’t mind killing the dead?

STALKER, Clear Skies

http://all-type-games.com/wp-content/uploads/2008/02/clear_sky.jpg

Why does DirectX have to rule the gaming world? Well, OPENGL IS NOT DEAD! It’s just not heavily supported. If it were, I can guaranty it would give DirectX a run for its technology.

X3: Reunion.http://www.legitreviews.com/images/reviews/365/x3.jpg

I love Space sims; even though it’s based on DX9, High Poly counts are great for the eye!

Well now if you’re feeling bored, it’s all becuase you want to be! Get one of these and get into the fun-loving-multiplayer madness!

Where have I been?

Wednesday, May 13th, 2009

Hello everyone, it’s been a week since I’ve posted anything and for good reason. I’ve been working on some great projects and getting ready to post them up. You should see some of them appearing tonight and tommorow morning.

Until then, observe this bastard getting owned!

http://cache.kotaku.com/assets/images/gallery/9/2008/08/thumb1280x1280_2751928164_9fcfa27533_o.jpg

Crysis Warhead

EA.com

Crysis WARS/WARHEAD patch 1.5!

Tuesday, May 5th, 2009

On April 29th, right after I downloaded patch 1.4, I noticed a new addition to the Crysis Patch family! The new addition is version 1.5! The good news is you don’t need the other patches in order to apply this current version. Here’s some details on what’s included:

General Fixes

  • [ Fixed ] When spectating, buy menu won’t switch tabs
  • [ Fixed ] Occasional HUD buttons displacement
  • [ Fixed ] Shoot + Zoom exploit with Sniper Rifle
  • [ Fixed ] Potential renderer crash
  • [ Fixed ] Score limit is correctly calculated in PowerStruggle
  • [ Fixed ] Vehicle damage direction display
  • [ Fixed ] Server crash when using last purchase to repeatedly buy vehicles

Updates and improvements

  • [ Updated ] Added health bar of player who just killed you
  • [ Updated ] Added automatic respawning in Instant Action/Team Instant Action, defaults to 20s after death
  • [ Updated ] Added new visual hit indicator asset - shows whether you hit a player or a vehicle
  • [ Updated ] Various messages for accessibility improvement
  • [ Updated ] Reworked options menu

Balance

  • [ Balance ] Increased melee damage, and improved its consistency


New Map
With this patch a new map arrives in the form of Ruins. This map is set in a church ruins environment and invites players to fight both inside and outside of the church itself. Below you can find screenshots and a flythrouh video.”

Quoting the Crytek GmbH

Here’s the site containing all information about the patch:

http://www.mycrysis.com/filebase.php?fileid=9437&sid=49b88eedd30000067c3200f3a37de231

Here’s the release notes”

http://www.mycrysis.com/gameguidesite.php?site=29236

Here’s the direct download link:

http://www.mycrysis.com/filebase_redirect.php?fid=143&ftype=extlink

FileFront, A great place to acquire patches!

Tuesday, April 28th, 2009

Crysis

Ok, I’ve been avoiding the fact that a 3G network is fast, but horrible when it comes to downloading LARGE files. My current situation is, I’ve been avoiding playing Crysis WARS online because I’ve haven’t updated my game since patch 3! Why? I have a wireless home network through my local cable company and a 3G Network card by AT&T. Instead of using my wireless network, I have my AT&T card plugged into my gaming desktop. This is my personalized choice, any who…. in order to download the patch from Crysis’s dedicated server, it will take an average of 15 hours (with the 3G card). That’s horrible! I found a mirror at:

Crysis WARS/WARHEAD Multiplayer patch 1.4!

http://crysis.filefront.com/file/Crysis_Wars_Patch%3B98645#Download

With the provided server, I downloaded the patch within 50 minutes on my 3G card! Great!

So, one place we all can utilize to download our files without requiring an account, is FileFront! I’ve used them before, but I might as well let everyone else know.

If you didn’t know, NOW YOU DO!

Game Downloads

http://www.filefront.com/

The images were quoted from FileFront!

Porting a Game to Multiple, Mobile Operating Systems.

Saturday, April 25th, 2009

A copy of this can be found in my HoW2WiKi at:

http://how2wiki.ryanjb.com/index.php?option=com_content&task=view&id=30&Itemid=25

This write up is aimed toward taking a successful title and porting it across multiple platforms efficiently. This important part of game development can broaden a companies clientèle, draw attention to a vast range of customers, increase revenue and expand your game to many platforms. Most risks are created during the preparation of the porting phase; which will determine if the process will be easy or difficult and costly. Your team should plan and take into consideration project constraints. Such as time/deadlines, available resources (team members, equipment, any limitations), expectations, quality, complexity and the porting strategy. A successful porting plan should be based on your experience with developing titles for multiple platforms (if you are new to development, rely on the experience of your team members). Consisting of knowledge from previous titles, combine the phone operating systems together based on compatibility with each other, phone models, physical layout and resources. For example, most Windows Mobile phones are generally the same and the final port of a game for that platform will be similar for a Windows Mobile Motorola and Windows Mobile HTC devices.

Your device list should also be categorized in some logical order, such as Windows Mobile phones in one category and Java based platforms in another. Like a Game Design Document (not a sales pitch based, game concept design document), your plan should be thoroughly developed on a system thats easily accessible by all team members without constraints and a living document. Some companies create blogs, wiki, or web sites on their intranets, that allows members to view and alter the document at any time. It should be write protected based on the project phase and needs. Addressing all porting issues that may arise, such as processor information, memory issues, design specifications for phones with various screen sizes and anything that will impact the project. You can use either Serial or parallel team organization methods with your development team. Structuring your team in a serial method, the project will be handled one phase at a time. Your entire team will wok towards accomplishing a phase before moving on to the next, until the porting has reached completion. For example, a Serial team organization will have all team members work on and accomplish development, then porting, them development  and porting again, until all mobile platforms have been completed. This form of team organization is great for small and single platform projects.

With a parallel organization, your team can be split into Team A and Team B. After Team A completed platform 1’s development, Team B then works and completes platform 1’s porting. While team B is working and completing platform 1’s porting, Team A continues on developing platform 2. The process keeps going until all platforms have been ported. Parallel porting is great for porting games to multiple mobile phone platforms. Some issues that may arise during the development and porting  phase is not having all team members operate at their highest capacity, provide their best performance, or not keeping up with the set dead lines. Let’s consider the parallel method; Team B is at idle while waiting for Team A to complete development, before they can begin porting. An issue such as this needs to be identified and Team B could get started on working on project 2’s development, until project 1’s development phase has been completed. Our teams should develop and deliver the proper amount of content to each other that ensures each member is working together to see the completion of the project on time.

Communication and scheduling is also critical and the proper risk management will add to the success. Objectives will be reached, conflicts will be minimal and employees are utilized to their full potential.

This document is based on information I learned from the seminar given by Eric Thommerot, with PopCap International; at the Game Developers Conference at the Moscone Center in San Francisco, CA; on March 23rd, 2009, within room 130, North Hall, from 4:15 to 5pm.

Information regarding the seminar can be found at:

https://www.cmpevents.com/GD09/a.asp?option=G&V=3&id=624488

http://www.gdconf.com/

Ryan.

The NEW DS LITE-GREEN Mother’s Day Bundle!

Friday, April 24th, 2009

HEY! What’s UGLY Green, fits it your hand and cost a bunch of money? Nintendo’s new DS-LITE-GREEN-MOTHER’S-DAY bundle!

Mother's Day DS Lite Bundle Includes  Personal Trainer: Cooking , Lime Hardware

Read all about it at:

http://how2wiki.ryanjb.com/index.php?option=com_content&task=view&id=29&Itemid=2


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